Training Pokémon
Once you catch a
Pokémon, it’s your job as a trainer to, well, train it. There are three
aspects of a Pokémon to keep in mind when training in Go:
- Stats. CP, or Combat Points, is by far the most important of a Pokémon’s stats, and determines how much damage it deals in battle. There is also the Hit Points (HP) stat, which is the amount of damage a Pokémon can take, but HP tracks closely to CP, and the two upgrade simultaneously, so it’s fine to focus just on CP.
- Type. Each Pokémon has a type, such as “Flying,” “Bug,” or “Water,” that determines what other types it is weak and strong against.
- Moves. In Go, each Pokémon has two moves, a standard move and a special move. Each move also has a type.
Improving a Pokémon’s stats
Pokémon
in Go don’t have levels and experience points like they do in other
Pokémon games, but they can still be made stronger with your help. There
are two ways to improve your Pokémon’s stats: give it a Power Up or, if
possible, evolve it into a better version of itself.
Power Ups: A Power Up improves a Pokémon’s CP and HP. To perform a Power
Up, you need one thing that is fairly straightforward and another thing
that is a bit more complicated. The straightforward thing is Stardust,
which you automatically collect any time you catch a Pokémon, and will
need a certain amount of for each Power Up. The more complicated thing
is Candy, which comes in a different form for each evolutionary Pokémon
line. What do we mean by “each evolutionary Pokémon line?” For example,
even though Pidgey evolves into Pidgeotto, both simply require Pidgey
Candy for Power Ups.
Evolution: Bringing
a Pokémon to its next evolutionary step requires only Candy, no
Stardust. But you might need to collect a rather large amount of it. For
example, to convert Magikarp—a useless fish—into its badass dragon
successor Gyarados, you will need a whopping 400 Magikarp Candy.
Evolving gives a Pokémon a big CP
boost, and gives your player a good amount of experience. There is one
thing to be careful of when evolving: Your Pokémon’s moves will change
afterward. So if you have a highly rare Pokémon with your preferred
move, it might be worth leaving it as is until you can catch another
one.
A quick note on CP: Not
all Pokémon were created equal, and it is simply impossible to create
an elite squad just by powering up and evolving common rodents like
Zubats and Rattatas. Each Pokémon in fact has a CP limit, which you can
see if you go into its detail page.
The Pokémon’s current CP level is shown along an
arc, and CP cannot go past the end of it. This Beedrill has a modest 130
CP. That number will increase as your player levels up, but some
Pokémon are just weaker and will have low maximums.
As you get to a higher level, you will be able to
find Pokémon with higher CP maximums, and rarer Pokémon will generally
have higher upper bounds. So be sure you are investing in a Pokémon that
will have long-term payoffs.
Types
Types
are an important concept in all Pokémon games, and Go is no exception.
Each Pokémon and each move has a type. Go appears to use the
sixth-generation Pokémon type system, which includes 18 types, such as
obvious things like “Water,” “Fire,” and “Lightning,” as well as weird
stuff like “Dark” and “Fairy.” Each type is effective against some other
types, and resistant to others. For example, Water is extremely
effective against Fire, but Grass is resistant to Water, while Grass is
vulnerable to Fire, et cetera. The permutations can get a bit
weird—”Bug,” for example, is highly effective against “Psychic,” and
“Dragon” has no effect whatsoever on “Fairy.”
This chart of the type system should clarify things a bit:
The type of a move does not always correspond to that of its Pokémon. A
Dark Pokémon, for example, might be able to perform a Psychic-type move.
A dragon might be able to do both Fire and Flying moves. And so on. As
you build your team, consult a list of Pokémon types and make sure you are not heavily vulnerable to any one type and have a
favorable matchup against any possible type. (There are also more
out-there strategies like using only Normal-type Pokémon, which have
just one vulnerability, but we’ll leave that aside for now.)
Moves
In Go, Pokémon have just two moves, a standard
move and a special move. When battling, the standard move will be used
most of the time, while the special move needs to be charged up over
time. Unlike in other games in the series, a Pokémon’s moves can’t be
changed, and are assigned randomly. The moves will also change randomly
again upon evolution.
Pay attention to a move’s:
- Damage
- Energy requirements (special moves only)
- Type
The damage is just a number that tells you how much hurt it puts on your opponents. Higher energy requirements mean a special move will take longer to prepare. The type
is where more strategy is involved, as some Pokémon are able to balance
weaknesses of their own type with advantages in their moves.
When deciding which Pokémon is worth your
time and effort to train, make sure it has the moves you want first.
You can consult a full move list (like this one)
to see which moves each Pokémon is capable of learning, so you can
determine which is best for your squad. Also keep in mind that you will
want a core fighting team of just six Pokémon—the most you can send out
against enemies.




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