Best vehicle for each stage in Hill Climb Racing
Some hints for each stage, and my 3 best vehicles below.
As far as money, either take the fully upgraded Truck to highway and
take your time with it (can get millions per run this way if you are
careful/patient, but the runs are slow), or take something like
Motocross Bike to the moon and just rack up the air/flips.
Countryside
Most vehicles can do ok here. Once you hit 2000m, there are a couple
of hills that are very tricky, and one in particular that is very hard
to not break your neck when you land.
- Dune Buggy 2223m
- Monster Truck 2156m
- Jeep 2154m
Xmas
The trees don't really get in the way here. I don't have much fun
with this stage, so I haven't put much time into it. Gas becomes the
limiting factor.
- Tank 3073m
- Dune Buggy 2590m
- Truck 1921m
Desert
Traction is key for this one.
- Monster Truck 3638m
- Tank 3051m
- Truck 2872m
Arctic
Again traction is the main concern. The hill at ~2340m stops most vehicles that get that far.
- Dune Buggy 3219m
- Snow Mobile 2563m
- Quad Bike 2431m
Highway
This one's all about gas. The distance between gas cans goes up
about 50m each time you get to one, so watch your distance and try to
figure out when the next one is coming up so that you don't jump over
it. Any vehicle without a gas upgrade will need to hit every gas after
about 1400m.
- Kiddie Express 18028m
- Truck 14678m
- Super Diesel 4x4 9047m
Cave
Slower/shorter vehicles do well here because they are easier to keep
from flying over jumps. Eventually traction and speed to get up some
hills become an issue, at which point you have to get real good at
letting off the gas early and cresting the hills.
- Dune Buggy 2876m
- Rally Car 2431m
- Jeep 2369m
Moon
This one is just really hard to get distance on - the second one
wheel gets off the ground you are starting to flip. Tank does
consistently well because of its tracks.
- Tank 1253m
- Monster Truck 1111m
- Rally Car 1090m
Mars
A combination of cave and moon. Timing when you let off the gas becomes even more critical than in cave. Take your time.
- Jeep 1586m
- Tank 1562m
- Quad Bike 1446m
Alien Planet
The slick surface means that very early in the level you need a
running start for most hills. If you jump off a hill and land on the up
slope of another, you have to back down and start over. Better to
gently crest the hill, ride down the other side and pick up speed for
the next. There's a hill at ~1150m that stops most vehicles.
- Snowmobile 2351m
- Jeep 1313m
- Race Car 1257m
Arctic Cave
Like a slicker version of cave.
- Dune Buggy 1910m
- Hovercraft 1235m
- Snow Mobile 1159m
Forest
It takes power and traction to push through the trees. I don't enjoy
this one very much so I haven't put in much time. The Hippie Van is not
affected by the trees, but it still does not seem as effective as the 3
below.
- Tank 1727m
- Dune Buggy 1602m
- Monster Truck 1563m
Mountain
The Mountain stage works best with vehicles that are good at making
short, steep climbs, and are resilient to flipping. The treads on the
tank also handle the large number of sharp points very well, when other
vehicles get stuck with a tire on either side of the point.
- Tank 2114m
- Dune Buggy 1884m
- Hovercraft 1434m
Mudpool
Performance seems to diminish as you get muddy in this one, so try to
jump as much mud as you can. Traction up hills becomes the biggest
issue. The hovercraft will skim the surface of the liquid, which is
handy.
- Dune Buggy 2266m
- Big Finger 2142m
- Tank 2023m
Volcano
Jumping the fire becomes pretty important when gas gets scarce.
Again, the hovercraft will skim the surface of the liquid, which means
you will never have extended fires.
- Tank 2958m
- Rally Car 2177m
- Monster Truck 2071m
Beach
This one's actually really straightforward. The dunes provide nice traction heading up the hills.
- Truck 12338m
- Tank 5694m
- Dune Buggy 4357m
Roller Coaster
The key is a vehicle that can get up the very steep inclines -
vehicles with down force like the Dragster, Race Car, or Rally Car are
all effective.
- Dragster 3991m
- Race Car 2652m
- Rally Car 1562m
I have not put as much time into the following tracks.
Night
The rolling hills and scarcity of gas make this track similar to Highway. However, traction is not as good.
- Tank 4424m
- Tractor 2877m
- Monster Truck 2355m
Rooftops
The key to this stage is not to hit all the ramps with speed. The
very flat ones, like the first few wooden ramps, are safe, as are the
dark ones at the edges of the rooftops. Any other higher ramps are
liable to land you in between rooftops if you hit them with speed.
Unfortunately you do not get lots of air for falling down the holes!
- Monster Truck 2763m
- Jeep 2666m
- Motocross Bike 2651m
Junkyard
There doesn't seem to be much of a trick to this one. Another "traction and gas" track.
- Tank 2746m
- Super Diesel 4x4 2455m
- ?
Construction
The swinging beams make this one tricky. The best stratergy is
probably to travel slowly to see how the beam is suported and work from
there.
- Big Finger 1964m
- Tank 1584m
- Quad Bike 1564m
Rainbow
This is a tough course. You just have to spend a good bit of time figuring out which jumps to take at which speeds.
- Rally Car 2776m
- Truck 1775m
- Quad Bike 1507m
Haunted
This was a pretty boring course, I only went through it a couple of times.
- Tank 4684m
- Big Finger 2316m
- ?
Northpole
Also pretty boring. The presents can get annoying. I imagine tank and truck would fare well, possibly also snow mobile.
Update: BF is good here. Earned 10m+ coins going from level 45 to 62 in one go.
- Big Finger 16040m (level 64)
- Dune Buggy 6291m
- Sleigh 2108m
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